African Developer Nyamakop To Pubish Semblance on Switch

Good Shepherd Entertainment has revealed a new partnership to publish independent South African developer Nyamakop’s world-busting puzzle platformer Semblance later this year on Nintendo Switch via the Nintendo eShop, as well as on Windows PC and Mac, for which the game had previously been announced.

Semblance is a puzzle platformer where your soft, bouncy character and its soft, bouncy world are almost entirely deformable. An infestation of hard material has started to spread throughout the land. Squish, squash, mold and deform yourself and the environment to solve challenging puzzles, squeeze through tight spots and restore your delicate world back to life!

Semblance pops with gorgeous minimalist art style, atmospheric sound design and an engaging storyline that unravels organically as you explore its world. The game has received special honors for its unique gameplay and aesthetic at multiple gaming shows throughout development.

Semblance is rated E (Everyone) by the ESRB. For the latest updates, visit http://semblance-game.com

Share this GiN Article on your favorite social media network:
Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.