GTAGunrunningFEATURE

GTA Online: Gunrunning Adding Bunkers, Weaponized Vehicles, MOCs

To thrive as an arms dealer in GTA Online: Gunrunning, it’s going to take more than street smarts. Choose your supporting vehicles and armaments wisely for your best chance to outwit both the feds and any rival dealers. Start moving weapons to eager buyers in Los Santos or Blaine County to earn a tidy profit and tap into powerful new upgrades, modifications and heavy duty weaponry. Here’s a deeper look at just a few of the potent new tools at your disposal in Gunrunning.

Everything begins with a Bunker: the massive, underground hub of your new enterprise. Any CEO, VIP or MC President can jump start their promising career from here to get operations off the ground.

For heavy duty tactical operations on the move, arms dealers can invest in a Mobile Operations Center (MOC), the kind of powerful support usually enjoyed only by trained assassins or rogue nuclear states. Storable in your Bunker, this drivable command center’s modular construction allows for tailored combinations of vehicle workshop, weapons workshop, luxury living quarters, and command center – with facilities for upgrading and customizing your arsenal and modifying Weaponized Vehicles (including turrets for your MOC that can be manned by your squad) – all at your fingertips, and pulled by a fully customizable commercial semi.

Weaponized Vehicles are a brand new class to stock and customize. Build a fleet to cover every eventuality: from the ultimate utility of the fully amphibious, canon-toting APC, to a mobile anti-aircraft trailer that’ll have pilots soiling their cockpits across the state. Weaponized Vehicles can also be employed as company assets instrumental in delivering cargo to any drop-off.

Beyond manufacturing your stock to sell, reap the benefits of your Bunker’s white coat staff by allocating their time to Research and they’ll get busy unlocking a range of optional upgrades including unique personal weapon modifications, a whole range of brutal tech for your Weaponized Vehicles, and terrifying upgrades for your Mobile Operations Center.

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Picture of John Breeden II
John Breeden II
John has spent his journalism career covering just about everything, from small-town meetings and crime scenes to Capitol Hill and the U.S. Congress. He got his start writing about games and technology with a computer column called On the Chip Side, which grew to more than 1 million in circulation and ran in newspapers across several states. Today, John is an award-winning journalist with more than 25 years of experience. His work has appeared in The Washington Post, Newsweek and many other publications, and he writes a regular technology and government column for Nextgov/FCW and hosts security and educational webinars for FedInsider. He is also the founder of the Tech Writers Bureau and the chief editor of GameIndustry.com. He still loves disappearing into games, whether that means crawling through Baldur’s Gate dungeons deep into the night or planning one more big offensive in the latest wargame.