Happy Halloween: Techland Shows Fans How to Become A Zombie

This month, Techland officially turned 25 years old. From very humble beginnings as a local distributor of games in Poland right through to becoming an international and fully independent studio and publisher with over 350 employees and a catalogue of well over 40 self-developed games so far, Techland has grown in leaps and bounds.

“It still amazes me where we are as a company when I look back at Techland’s modest and DIY beginnings. From here, the plan is simply keep pushing forward with a focus on giving players bigger, better and even more ambitious games that we can all be proud of.” says Techland producer Tymon Smektala.

To celebrate the occasion that also happens to fall in the month of Halloween, the team has put together a few horror themed treats for their fans. First off, the team transformed their Dying Light Community Manager into a walking corpse and shared the results with a quick zombie makeup tutorial that people at home can also use to get that authentic undead look.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.