Borderlands 2 To Head To PS Vita

A fan favorite is now on the move as Sony, Gearbox Software and 2K announces today at Gamescom that the addictive first person shooter-looter mayhem of Borderlands 2 will be coming to the PlayStation Vita.

Randy Pitchford, president of Gearbox Software, stood on stage at the Rezzed show in the UK a year ago and told fans that, with Sony’s support, he’d love to see Borderlands 2 on the PS Vita. For the last year, Gearbox Software, 2K, and Sony have been inundated with emails, tweets, forum posts and more from passionate gamers across the world pleading for a PS Vita version of Borderlands 2. The fans spoke, we listened, and with the wonderful collaboration between 2K, Sony and the team at Iron Galaxy Studios ‘ makers of indie fighting game Divekick ‘ we can finally make Borderlands 2 on the Vita a reality!

For those of you new to the critically acclaimed shooting-and-looting mayhem of Borderlands 2, which won more than 55 editorial awards in 2012, you’ll be picking from four uniquely-skilled Vault Hunters ‘ Axton the Commando, Maya the Siren, Salvador the Gunzerker and Zer0 the Assassin ‘ and then gunzerking your way through the world of Pandora in an attempt to defeat the corrupt Hyperion Corporation, led by the notorious Handsome Jack. Throughout these adventures, you will encounter a variety of distinctive, colorful characters including the explosive Tiny Tina, the (ex-)wife-of-many Mad Moxxi, and the friendly and energetic robotic companion CL4P-TP ‘ you can call him Claptrap for short. That’s what his friends call him ‘ or would, if he had any friends in the first place.

The PS Vita gives Borderlands 2 fans the ability to play the game anywhere they want, complete with of all the unique benefits of the Vita, and will truly bring the four-player cooperative experience to the palms of your hands. A new era of portable shoot-and-loot awaits!

Borderlands 2 will be shipping on PS Vita in 2014 and will be published by Sony Computer Entertainment. Stay tuned for more information.

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