Recent Posts

Baldur’s Gate II: Shadows of Amn

Baldur’s Gate II: Shadows of Amn (BGII) is as fine a sequel as any game company could ask for. This follow up to the award-winning Baldur’s Gate has the same great graphics, the same wonderful sound effects and the same great game system. That being said much has also been expanded on and improved. First of all BGII has been designed to run native on OSX for Mac, having originally been a PC title. This is terrific because OSX is the most stable GUI I’ve ever dealt with and you can push the game in both single and multi-player modes … Continue reading Baldur’s Gate II: Shadows of Amn

Off the Job

Charlie Croker, fresh out of a stint in the big house, already has hatched a plan to swindle 4,000,000 pounds out from under the Italian mafia and the Turin police. This is The Italian Job, a driving game from Rockstar Games, the same people who brought you the Grand Theft Auto series. The game is based on the movie The Italian Job, released 1969, starring Michael Caine and (of all people) Benny Hill. I wonder if anyone under the age of 30 knows who the hell Benny Hill was. But, I digress. The Italian Job the game, like the movie, … Continue reading Off the Job

Warcraft III Reigns Supreme

How long has it been since Blizzard released a quality RTS game? About 4 years, if I remember correctly. I have always mentioned how Blizzard seems to take forever to get their titles out on the market. However, unlike other developers who take forever to make a title that ends up being bad (Battlecruiser 3000AD, anyone), whatever Blizzard releases ends up pure gold. Remember how long it took for Starcraft to come out? But also remember how the final product was so memorable, so engrossing, and just so deep that it is still enjoyed to this day (especially in Korea … Continue reading Warcraft III Reigns Supreme

Sly Cooper is a Slick Title

In recent years, the gaming industry has grown quite considerably. The days of making games out of the basement are gone, replaced by huge corporations such as Electronic Arts and Capcom developing games in huge design teams. In this recent growth spurt, the number of games available to the casual player has also grown considerably. Due to this, developers have to do something unique in order to get noticed. One of the most recent examples of this is developer Sucker Punch’s Sly Cooper. The game is unique because, while still maintaining platforming elements, Sly Cooper also delves into stealth-style games … Continue reading Sly Cooper is a Slick Title

Mike Tyson Boxing

Mike Tyson’s career may be on the fritz after getting the old KO a few weeks back, but that does not mean that we are not still seeing a lot of games with his name on them. Don’t get me started on Mike Tyson. I mean the fact that he’s been convicted of rape and various acts of violence is disturbing enough. Then there’s the small matter of him being allowed entry into countries around the world, representing the USA, all because he’s a human goldmine. Now Tyson has the gall to sully the world of video games with another … Continue reading Mike Tyson Boxing

Ratchet and Clank Will Raise the Bar

One of gaming’s most heralded genres has always been the platformer. When the industry made the transfer to 16-bit systems, the platformer hit it’s stride, as games like Super Mario World and Sonic The Hedgehog reigned supreme. Things seemed like they couldn’t get any better, but Super Mario 64 soon remedied that, as it’s 3D platforming levels captivated millions. Unfortunately, ever since then, platformers have hit a wall in the creativity department. One of the biggest reasons for this is that a good chunk of platformers just became endless scavenger hunts, with some combat mixed in. Even some of the … Continue reading Ratchet and Clank Will Raise the Bar

Disciples 2: Dark Prophecy

From the smoldering ruins of the great war, four tribes claw and scratch to rebuild and gain control. Afghanistan? No, Nevendaar. This is the basic story behind Disciples 2: Dark Prophecy, the turn -based strategy sequel to Disciples: Sacred Lands from Strategy First. In Disciples 2: Dark Prophecy, like its predecessor, you control one of four races; the humans, the dwarven mountain clans, the undead, or the legions of the damned. There are full campaigns and one-mission sagas type games for each of the four races. Disciples 2 is completely old school turn- based strategy. During each turn, your squads … Continue reading Disciples 2: Dark Prophecy

EA Awards Us Another Medal of Honor

Finally I have found a PlayStation 2 shooter that dethrones the mighty Red Faction (at least until Red Faction 2 comes out). In fact, I have had interest in playing Frontline ever since I found out that the D-Day invasion made prevalent in Saving Private Ryan and in the previous MOH title Allied Assault for the PC, would be included. Otherwise I thought it would be another title similar to the PS1 MOH games which I admittedly was not impressed with. This time I am. Not only is the D-Day invasion in the game, it is the first mission. Like … Continue reading EA Awards Us Another Medal of Honor

Martian Gothic: Unification is still kicking

In the year 2019, Vita 1, the first manned base on Mars, sent this mysterious message to Earth and was never heard from again, "If you send a manned craft, warn the crew to stay alone, stay alive." This is the beginning of Take 2 Interactive’s nightmarish mystery, Martian Gothic: Unification, for the Playstation 1 game console. You control a three-person crew sent to Mars to investigate the fates of Vita Base One’s crewmembers, only to find that the station is overrun with the undead. Each member of your team enters the base through a different airlock, following the "stay … Continue reading Martian Gothic: Unification is still kicking

Assimilation: AI is Irrelevant

I hope I’m not hopelessly dating myself, but I remember when the pizza joint down the street from the college campus got in a game called Ataxx (this was back in 1990). It was different from a lot of the other games that were coming out at that time, in that is was a turn-based puzzle game. I spent many hours at this game, trying to beat ever-increasingly-difficult AI opponents in an effort to get a higher ranking. (Take that, Droolman!) Later, in 1993, 7th Guest came out with a rehash of the Ataxx game as one of its puzzles … Continue reading Assimilation: AI is Irrelevant

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