While many gamers are diving into the new Reaper of Souls DLC for Diablo III, we take a moment to review the Storm of Light novel, which delves deeper into characters from the game.
Journey to Rainbow Island is a story aimed at the middle school crowd, and even has an app game to go along with it. But sadly, both are a little bit dull.
While World of Warcraft: Vol’jin: Shadows of the Horde has all the bloody battles we’ve come to expect in these books, it also offers a fascinating study in character. Really.
Gunsight shows off the humorous side of Borderlands John Shirley’s latest novel Borderlands: Gunsight is a romance of rivals and a comedy of errors, all told by a tale within a tale technique. The center of the action is the tumultuous romantic relationship between Mordecai (a player character in Borderlands 1) and Daphne, a deadly interstellar adventurer. Shirley introduced this pairing in his second Borderlands novel, “Unconquered.” The tone is lighter in this book than in Borderlands: The Fallen. There is a slapstick quality to the action. This follows the game, with its cartoonish perspectives and overkill weapons. The backdrop is still … Continue reading Frantic, Manic, Science Fiction Goodness
Guild Wars: Sea of Sorrows is a fantastic story that not only stays true to the MMO, but offers its own nautical flavor that’s the equal to any pirate tale.
Primachine offers an epic tale set in the Prime World universe. One of the largest books based on a video game ever written, it’s over 500 pages of intense backstory that players will love.
We’ve come to expect great stories from the World of Warcraft universe, like the excellent Wolfheart novel. But Jaina Proudmoore: Tides of War drags on endlessly without much flavor.
The first issue of the four part The Last of Us: American Dreams comic takes us behind the scenes of the pending game, showing us how young Ellie survived in a world gone mad.
Halo: The Thursday War is the second book in the Kilo-Five Trilogy. It takes us into the shocking world of special operators, where good heroes do very bad things.
The buzzword in corporate circles these days is gamification, and Enterprise Games: Using Game Mechanics to Build a Better Business shows exactly how it’s done.