Halo: The Thursday War is the second book in the Kilo-Five Trilogy. It takes us into the shocking world of special operators, where good heroes do very bad things.
The buzzword in corporate circles these days is gamification, and Enterprise Games: Using Game Mechanics to Build a Better Business shows exactly how it’s done.
Author Raymond Benson skillfully humanizes Agent 47 in the Hitman: Damnation book, giving him personal dilemmas and a love interest beyond the game.
Dragon Age: The Stolen Throne takes us into the world of Loghain Mac Tir when he was a freedom fighter and not a traitor to the realm.
Borderlands #2: Unconquered tells us the story of another would-be conquer of Pandora, the psychopathic Gynella who drives men to ruin with her pleasure projector.
The Gears of War: The Slab novel fleshes out Marcus Fenix from the game, and takes us from his horrible time in prison all the way to becoming a hero on the frontlines.
The Getting Started With Dwarf Fortress: Learn to Play The Most Complex Video Game Ever Made book is as essential a tool for new players as your axe and beard.
Darksiders: The Abomination Vault is based on the Darksiders game, and contains much of the same end of the world atmosphere, but with a bit of humor and plenty of action.
As a companion book to the Smithsonian Museum’s exhibit on video games, The Art of Video Games: From Pac-Man to Mass Effect delves deeply into the concept that games are themselves art.
Dark Horse pools the three Mass Effect comics, Redemption, Evolution and Invasion into a series of graphic novels that run parallel to the games we all know and love.