Hey all I’m back with a look at the console beta for Destiny 2!
What’s new: Well aside from some graphics, new guns and armor and a few new subclasses that are almost exactly the same as some other subclasses besides the super abilities there really isn’t anything different gameplay wise. Sure, there is the first mission you get to play, which was showcased at E3 with maybe a minute or two beyond the cutoff point that happened at E3.
We also got to experience a strike, The Inverted Spire, and can take part in a new Crucible Mode called Countdown. There’s not even access to the social space except for a single hour on the 23rd of July.
Was it fun?: I suppose. If you aren’t expecting a whole lot from it, the gunplay is generally great, but it can quickly become a bore.
But I also have many, many concerns. For instance, they still need to work on strengthening the Hand Cannon in my opinion, but maybe they’ll do that before the game launches.
I want to have high hopes for this game, part of me wishes it’ll be everything I hoped Destiny 1 was and ended up not being. But I’m not overly impressed by anything except the improved graphics and the story possibly being decent instead of non-existent. I’m trying really hard to not be overly critical, but with such a lack of content to touch upon in the Beta compared to even the Alpha of Destiny 1 it’s concerning.
We have been waiting for four years to get the Destiny we wanted. Not being able to go into anything but a strike, a mission one time only per character you create, and two different PvP modes is disturbing to say the least.
I’m highly concerned about the lack of content available and fear the worst. Where is the exploration in Patrol mode to find hidden gems like the Ghosts in Destiny 1? I wasn’t able to spot any in my run through the first mission or the Strike. Why can’t we see the social space except for one hour on the 23rd. This makes no sense except to stress test the servers, which would be fine if we even had word on how many people were allowed into a single instance area. Is it going to be capped at 16 like in Destiny 1? Less, More? We don’t know, and that’s a trend that has been a part of Destiny since Destiny was announced years ago.
We don’t know a lot of things, and the not knowing hasn’t helped the game and Bungie’s reputation. I would think that they’d have learned their lesson from Destiny 1, but it seems that they haven’t.
Can Destiny 2 make up all the faith lost in the game and its creators? Maybe, but it’ll take a lot more than what we were allowed to play in the Beta to do so.