World Series 2K1 loses big

Sega’s World Series baseball lineup, until now, always appeared a sure thing to me. It all started when I played the original World Series for the Genesis, which was developed by Blue Sky. This company was also responsible for great Genesis classics such as the Vectorman series. When the Saturn was released in 95, a new Japanese-based development house released their smash hit Greatest Nine to the states, naming it again World Series Baseball. It was one of the earlier launches capable of stealing some thunder from the EA Sports titles released for the PlayStation. As each year passed, the … Continue reading World Series 2K1 loses big

Virtual On: Oratorio Tangram is a stupendous sequel

Sega’s Virtual On will always have a place in my heart as one of my all-time favorite Saturn titles. It also is a title responsible for me spending a lot of money at the local Dave & Buster’s a few years ago. It is such a simple game to get into, yet a challenge to master. True one-on-one mech combat against another human opponent is now possible, and as a result, long lines were common. It was just as much fun to watch a battle as it was to play. Pictures of Virtual On Oratorio Tangram (henceforth known as Virtual … Continue reading Virtual On: Oratorio Tangram is a stupendous sequel

Dream Master Controller improves on Sega standard

Normally I don’t write reviews about controllers. In fact, the last review I did for a controller was for the Gravis Xterminator back in 1998. However, when I was at E3, I had a meeting with a Los Angeles based company called Nyko. During the session, I was introduced to a little Dreamcast controller entitled the Dream Master. At first, it looked to me like your ordinary Dreamcast controller, and I didn’t really think that it would amount to much. Imagine my shock when I returned to my hotel room that same night, attached the Dream Master to my Sega … Continue reading Dream Master Controller improves on Sega standard

Space Channel 5 is a dance party

Sega’s first attempt in the dance/rhythm genre comes right off their impressive showing at E3 last month. Space Channel 5 was hyped by Sega with an elaborate setting, complete with cage dancers, future-retro backdrops, and an LED display simply stating "Launching June 6, 2000!" After seeing this display, I started to gain interest in the title although the dance/rhythm games don’t really appeal to me. Granted, I went through both Parappa and Bust-a-Groove on the PlayStation, but they were finished in only a matter of hours, resulting in a short, shallow experience. I had a gut feeling that Sega would … Continue reading Space Channel 5 is a dance party

Resident Evil: Code Veronica rocks

Capcom’s Resident Evil series on the PlayStation is one series I could do without. To me, it was just one long tedious trek through flat, boring backdrops, while waiting forever for each stage to load in during that boring "opening door" sequence. And if that isn’t enough, I was not a fan of that God-awful voice acting that many other players would consider fitting for the series. To me it was just cannon fodder for a computer game of Mystery Science Theater 3000. Resident Evil 2 was the only game in the series that I actually sat through in its … Continue reading Resident Evil: Code Veronica rocks

Dead or Alive 2 kills

Tecmo’s Dead or Alive was released back in 1996 for both the Sega Saturn and the Sony PlayStation. Being based on Sega’s own Model 2 engine (which was previously used for Daytona USA, Fighting Vipers, and Virtua Fighter 2), it was no surprise that this game looked like its arcade predecessor on the Saturn. However, on the PlayStation, the characters might have looked more rounded, but the backgrounds were extremely flat (partly due to the Saturn using its special VDP2 processor to generate the backdrops). Unfortunately, to see DOA on the Saturn you would have had to own an import … Continue reading Dead or Alive 2 kills

Crazy Taxi is one wild ride

Crazy Taxi’s release in arcades last fall came as a big surprise. After all, who would have thought that a game based on driving a taxi cab through a city that looks like a cross between San Francisco and Pittsburgh would provide so much playability, so much action and so much fun. To me, playing it is the greatest cure for road rage since Carmageddon on the PC. The best part of the arcade game is that is runs on Sega’s NAOMI board, which is basically a Dreamcast board with extra RAM and the game code embedded on the board’s … Continue reading Crazy Taxi is one wild ride

NBA 2K is a slam dunk success

Now, before I write this review, I should mention that I am not the biggest fan of basketball. In fact it really ticks me off when there is a Washington Capitals game on and it gets pre-empted by the pathetic Washington Wizards. I do however play basketball on my computer, and for the last few years I have been hooked by the excellent NBA Live series on the PC. However, now that Sega Sports is back after their release of NFL 2K (the winner of GiN’s Sports Game of the Year), I decided to give their NBA 2K a chance. … Continue reading NBA 2K is a slam dunk success

Quake 3: Arena is multiplayer mayhem

Let me start this review of Quake 3: Arena by saying that comparing this game with Unreal Tournament is inevitable. They are both superior in their own ways. Both involve hard-core deathmatches set on a grand scale, but where UT specializes in both single play and multiplay with all new tweaks, Quake 3: Arena (Q3A) sticks with the classic deathmatch engine, and in essence, this is not a bad idea. Now we know that the Quake series has never been well known for plot, and Q3A is no exception. The manual does explain about an alien race called the Vadrigar … Continue reading Quake 3: Arena is multiplayer mayhem

Unreal Tournament blows away the competition

I’ll admit to everyone right now, I wasn’t really a big fan of the original Unreal. Though I liked many of Epic Games’ previous shareware titles (Jazz Jackrabbit, One Must Fall 2097, and Zone 66 to name a few), the long awaited Unreal just didn’t cut it for me. It did feature a gorgeous 3-D engine, and some really impressive music, but I just couldn’t really get into the game mechanics. Even worse, the multiplayer over the Internet was unplayable. Patch after patch came out, but still there was no help, and the original claimed dust in my CD carrying … Continue reading Unreal Tournament blows away the competition

Page 4 of 5
1 2 3 4 5