The X-Files: Deep State Game Arrives on Mobile and Facebook

Creative Mobile and FoxNext Games are thrilled to announce the release of The X-Files: Deep State, arriving on the App Store, Google Play, and Facebook; coinciding with the new season of the hit X-Files television series. Creative Mobile has worked in partnership with Chris Carter, Ten-Thirteen Productions, and FoxNext Games to build a genuine X-Files experience based on the series’ iconic character-driven mythology.

The X-Files: Deep State draws long-time fans and new players into a web of deceit, mystery and deadly intrigue, with the familiar X-Files trademarks of paranormal crime investigation, strange monsters, and overarching conspiracies.

Like Mulder and Scully, players step into the world of FBI Special Agents recruited to investigate cases of the paranormal. Along the way, they will uncover hidden clues, collect and process evidence, solve puzzles and interrogate suspects. Players will also need to confront moral dilemmas that will impact the course of their investigations.

The game will launch with a prologue and 5 unique chapters, which compose the game’s first season story arc. New chapters will be regularly added via app updates.

The X-Files: Deep State is available for free from the App Store, Google Play and Facebook, available via all major app stores worldwide. The game is translated in 6 languages for players to enjoy around the world.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.