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World War Z Game Sells One Million Units

Saber Interactive, in partnership with Focus Home Interactive, has announced that World War Z, the action-packed co-op shooter inspired by Paramount Pictures’ blockbuster film, has sold more than 1 million units since it launched last week on PlayStation 4, Xbox One and Windows PC.

“We are humbled and thrilled by the immense success so far of World War Z, especially on PC thanks to the tremendous support of the Epic Games Store,” said Saber Interactive CEO Matthew Karch. “Moving forward, we’ll continue to expand the game and its community with new improvements, stability updates and bonus gameplay content, beginning very soon with a special new mission for the Tokyo episode.”

Powered by Saber’s dynamic Swarm Engine, World War Z unleashes hundreds of fast-moving, bloodthirsty zombies – able to move and strike as one collective herd as well as break off into individual attackers – at a time on players. Choose from six distinct classes and an arsenal of deadly weapons, explosives, turrets and traps. Outlive the dead through intense four-player co-op campaign missions around the world, including New York, Jerusalem, Moscow and Tokyo, and battle both zombies and real human opponents in competitive, team-based Players vs. Players vs. Zombies (PvPvZ) multiplayer.

World War Z is currently available digitally and at most major retailers on PlayStation 4 and Xbox One for $39.99, as well as Windows PC.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.