TrainSimWorldConsolesNEWS

Train Sim World Chugging Toward Consoles This Summer

Dovetail Games, the multi award-winning developer and publisher of simulation games, is pleased to announce Train Sim World will officially launch on Xbox One, the PlayStation 4 computer entertainment system and Windows PC on July 24, 2018.

Train Sim World is a first-person train simulator that brings to life the experience of operating powerful and realistic trains on some of the world’s most amazing railways. Players can complete cargo missions, run 24-hour timetables, or relax as a passenger and enjoy the beautiful scenery – the possibilities are endless. Whether you’re a beginner or a seasoned expert, Train Sim World caters to all abilities.

For the first time ever on consoles, players can take control of these massive machines traveling at breathtaking speeds in their true, proper glory! Powered by Unreal Engine 4® technology and Dovetail Games’ proprietary SimuGraph vehicle dynamics engine, Train Sim World uses real-world data to reproduce the performance, sound and feel of real locomotives. Explore and interact with different types of trains, learning everything there is to know about operating them with complete interactivity in the cab via an intuitive interface.

The physical edition of Train Sim World is available to preorder now at all retailers.

Train Sim World Founders Edition is now available to buy on the Xbox Games Store. Owners will receive a discounted upgrade to Train Sim World and Train Sim World Digital Deluxe when it launches on July 24.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.