Townsmen Medieval City Planner Heads to Switch

Hear ye, hear ye! Important news for all of you who own a Nintendo Switch! Townsmen is out now, so all budding architects and town-planners can begin designing the medieval metropolis of their dreams. Whether it’s from the comfort of your own home or out and about, Townsmen is the must-have city-builder on Nintendo Switch.

Townsmen (Switch) is based on the long-lasting Townsmen series and comes with a carriage-load of content: players can pick between 26 different scenarios – such as protecting a city under siege from bandits or making sure the King’s birthday party is a huge success – or play one of 24 sandbox maps and build a thrilling town from scratch. It’s up to you as a wise ruler and careful planner to fulfill the needs of your beloved Townies, who follow individual daily routines.

In Townsmen Switch players can research up to 75 different technologies, 45 production buildings and 129 other structures, all of which need to be considered if you want to succeed: Townies appreciate short commutes to work and love to enjoy food or relax in nearby parks when off the clock. But with so many different elements to consider, including the elements themselves (seasons and weather strongly impact planning – Townies consume way more water during summer, for instance), crafting the perfect home won’t be simple.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.