The Thin Silence Game Donating to Mental Health Charity

The Thin Silence Partners with Mental Health Awareness Group, Checkpoint to Donate 10 Cents of Every Copy to Charity

Two PM Studios, with Nkidu Games Inc., is proud to announce a partnership between the studio’s first upcoming major title, The Thin Silence, and non-profit organization, CheckPoint. The partnership, which includes donating 10 cents to charity for each copy of the game sold, aims to aid CheckPoint in their mission to provide support and help raise awareness on mental health issues. CheckPoint Organization Ltd is a not-for-profit organization which connects mental health resources with video games and technology. More information about CheckPoint can be found on their website at https://checkpoint.org.au/.

https://youtu.be/5ze1-9ZIEx0

“When we started making The Thin Silence, we didn’t know we were making a game about mental health. I wasn’t really comfortable with that being a leading theme of the game for a lot of development. There’s a lot of shame and fear about opening up about these things, video games are “fun” after all. Seeing Checkpoint’s work is part of what made me feel like we could and should make a statement and share our perspectives.” – Ben Follington, Technical Director

Explore with Ezra, coming across interesting usable items, combining them with other items to make new and useful tools, and employ them to navigate the platforms and puzzles of Ezra’s world. Amongst the darkness, the game features that sound, that thin silence, which calls to us in our darkest hours. That sound we can’t hear or describe which somehow gives us the strength to try again and push through obstacles previously insurmountable.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.

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