TheSurgeNEWS

The Surge Action RPG Gets Release Trailer

Deck13’s upcoming hardcore action-RPG The Surge comes to PlayStation 4, Xbox One, and PC on May 16, 2017. Today, the “Target, Loot and Equip” trailer highlights the game’s limb-slicing loot system in all its bloody, brutal glory.

The Surge empowers players by giving them control over what they loot from defeated enemies. Target specific body parts before damaging them with a combination of vertical and horizontal attacks; the dismembered part then determines which piece of equipment is looted―the schematic corresponding to the sliced armor part, salvaged materials for crafting the corresponding piece, or even the weapon wielded by the enemy. This means that when approaching an enemy, players face a difficult decision: do they target an unarmored body part for a shorter fight, or risk a lengthier, more damaging battle for a chance at slicing off a shiny new piece of equipment?

Balancing risk and reward is core to succeeding in The Surge, and bold players can walk away from a fight with amazing rewards. The toughest enemies drop the most powerful weapons and armor, so if you see a piece of equipment you like, you’ll need to fight hard for it―or die trying.

The Surge arrives May 16 and is available to pre-order now on PlayStation 4, Xbox One, and PC.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.