Super Rude Bear Resurrection Rips To PS4

Super Rude Bear Resurrection, the super-hard, super-tight platformer about a gangsta bear from East London, today launched on PlayStation 4 worldwide for the very bearable price of £11.99 / $14.99 / €14.99.

From British developer Alex Rose Games, Rude Bear is a hardcore platformer with some tricks up its sleeves. Whenever you die, your dead body remains where you left it, and can be used as a corpse platform or meatshield to keep you alive in future lives.

The game’s difficulty lowers with each death, meaning that anyone can beat it — but players looking for a real challenge can try to blitz the entire thing without dying at all. In fact, the first person to beat the game all the way through in one run without dying will win $1,000.

There are 6+ hours worth of challenges and obstacles to beat in the main quest, including numerous boss Guardians — and that’s before you even contemplate exploring the secrets and bonuses hidden away in Super Rude Bear Resurrection, racking your playtime up to 12 hours and beyond.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.

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