Super Chariot Rolling to Nintendo Switch

Microïds is continuing to expand its Nintendo Switch catalogue, and has announced the digital release later this year of the 2D platform game Super Chariot. Super Chariot comes with the game Chariot and the Royal Gadget Pack DLC, which includes a new playable character and new items. Developed by Frima Studio, Chariot and its DLC are already available on PC, PlayStation 4 and Xbox One.

The release of Super Chariot on Nintendo Switch will delight fans in search of new challenges and a new genre of platform game. Players take on the role of the brave princess or her faithful fiancé in a fantastic underground adventure… Using ropes, objects and ingenuity, they have to manoeuvre the coffin through 25 levels in 5 colourful environments while trying to ignore the ceaseless baiting of the King’s ghost.

In addition to being completely playable in solo mode, Super Chariot is a superb co-op game for two. The multi-player features of Nintendo Switch, which are accessible in both portable and TV modes, make it a perfect match for the game. The game’s highly-developed physics and plethora of secrets mean the hours players spend in the magnificent environments will be sheer joy.

Super Chariot includes the game Chariot and the Royal Gadget Pack DLC. Super Chariot will be available this year on the Nintendo Switch eShop.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.