Stellaris Gets Asimov Content Update

Paradox Interactive, a publisher and developer that’s always working on its personal space, today released the new “Asimov” update for Stellaris, the sci-fi grand strategy game from Paradox Development Studio.  Available now for players on Windows, Mac, and Linux PCs, the update comes with changes to the game’s border systems, new systems for diplomatic relations, new graphical enhancements to battle, and a whole lot more.

The Asimov update changes several in-game systems, including diplomacy, warfare, and empire expansion. The changes include:

• Access through empires’ borders now open until closed by diplomatic actions.
• Colonizing planets and building outposts now costs influence.
• Embassies replaced by building long-term relationships with other empires via trustworthy actions.
• Diplomacy interface includes additional actions and options – and diplomatic incidents.
• New possible goals for warfare.
• Battles are clearer and have improved appearances.
• New ways to view maps with a variety of data shown.
• New nomadic fleets and varied population factions.

For more information about Stellaris, visit http://www.stellarisgame.com/

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.