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Sniper Ghost Warrior 3 Takes Its Shot

Today is the day Sniper Ghost Warrior fans around the world have been waiting for. Sniper Ghost Warrior 3 officially launches today globally on Windows PC, Xbox One, and on PlayStation 4 systems.

Go behind enemy lines to help the resistance and discover what has happened to Jonathan North’s younger brother, Robert. With three sprawling open-world maps set in the country of Georgia, it’s up to the player how he or she would like to approach each mission. Will you snipe from afar, creep in the shadows, or go in guns blazing? Only by perfecting all three tiers will you become a true Sniper Ghost Warrior.

Sniper Ghost Warrior 3 tells the story of brotherhood, faith and betrayal in the most complete sniper experience ever. Take the role of an American sniper named Jonathan North, who is dropped into enemy territory in northern Georgia, nearby Russian borders. Explore large open-world maps with dynamic weather and a day and night cycle that actually impacts play and decisions. Customize weapon equipment, accessories, vehicles and a drone, and utilize the three pillars of gameplay to your liking: Sniper, Ghost and Warrior.

Sniper Ghost Warrior 3 launches today on the PlayStation 4 system and Xbox One for $59.99 (USD), and on Windows PC for $49.99 (USD).

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.