Short Stories Launched To Support Obsidian’s Pending Tyranny RPG

Obsidian Entertainment and Paradox Interactive today released the first installment in a series of short stories about Tyranny, the role-playing game (RPG) coming to Windows, Mac, and Linux PCs later this year. Tyranny, designed and developed by the acclaimed RPG studio behind award-winning titles such as Pillars of Eternity, takes place in an original fantasy world recently conquered by a draconian overlord, where the citizens must learn their place in the new order.

In a new series of short stories, the first of which is written by Paul Kirsch, Narrative Designer on Tyranny, fans can discover the people of the Tiers and the brutal challenges of living under Kyros’ rule. The first installment in the series is available to read now.

“With Tyranny, we are creating a world where evil has won and the player was complicit in that victory,” said Brian Heins, Game Director of Tyranny at Obsidian Entertainment. “In this series of short stories we want to give everyone a glimpse into daily life in Kyros’ Empire. This first story introduces everyone to the Scarlet Chorus, one of the Overlord’s armies and a potential ally of the player, during a crisis of leadership.” In Tyranny, the grand war between good and evil has already finished – and the forces of evil, led by Kyros the Overlord, have won. Players interact with the populace to inspire loyalty, disgust, or fear as they roam the world as an officer in Kyros’ forces, empowered to act as both judge and executioner.

A nonlinear story offers players the chance to roam and alter the world as they see fit, and provides a highly replayable experience. Tyranny is scheduled to release in 2016. For more information about Tyranny, visit http://www.tyrannygame.com/.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.