RiME to be Launched on PS4, Nintendo Switch

Grey Box, Six Foot and independent developer Tequila Works have announced that RiME, the highly anticipated puzzle adventure game, has a confirmed release date of May 26 for the PlayStation 4 computer entertainment system, Xbox One, and Windows PC. It will arrive at both retail and digital store shelves with a suggested retail price of $29.99 / €34.99 / £29.99.

https://www.youtube.com/watch?v=PU4vY0rlOo8&feature=youtu.be

Shortly afterward, RiME will launch on Nintendo Switch, allowing players to take the adventure with them anywhere on the go utilizing the system’s portability, as a physical and digital release with a suggested retail price of $39.99 / €44.99 / £39.99.

RiME is a single-player puzzle adventure game about discovery, experienced through the eyes of a young boy who awakens on a mysterious island after shipwrecking off its coast. Players must navigate the island’s secrets by making use of light, sound, perspective and even time. Inspired by the rugged, sunbaked terrain of the Mediterranean coast, RiME paints its breathtaking world with a fusion of vibrant colors and moving musical undertones to set the stage for the deeply personal journey that awaits within.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.