Attentat_1942_IGF_nominatio

Powerful Attentat 1942 Nominated for Independent Games Festival Award

Attentat 1942, a serious video game that shows Nazi occupation of Czechoslovakia during World War II from the perspective of civilians, has been nominated in the Excellence in Narrative category at the 2018 Independent Games Festival Awards — one of the world’s most prestigious video game competitions.

“This IGF nomination is like a dream come true for us,” says Jakub Gemrot, Attentat 1942’s lead programmer. “It’s like the Oscars of video games, and I’m so proud that Attentat 1942 originated in Czech academia, where game development programs began only quite recently,”

Based on research conducted by historians, as well as documented testimonies, Attentat 1942 explores WWII through the eyes of its surviving civilians. Combining interactive comics, video interviews, and archival film footage, the game presents a unique depiction of the recent past.

Attentat 1942 shows the profound impact the war and the totalitarian regime behind it had on the lives and minds of ordinary people. It immerses players in living histories of personal tragedy and pain, but also extraordinary hope and courage.

The game is available on Steam.

Share this GiN Article on your favorite social media network:
Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.

Discover

Related news