IrisFall-NEWS

NEXT Studio Announces Spooky Iris.Fall Coming to Steam

Zodiac Interactive, an up-and-coming Chinese video game independent publisher and award winning developer NEXT studio, announced today that the dark fairy tale adventure puzzle game Iris.Fall will be landing on Steam in November 2018.

In Iris.Fall, players are challenged with solving clever puzzles and uncover an intriguing story full of mystery and wonder. With “light and shadow” as a core concept, Iris.Fall takes players on a monochrome journey unlike any other.

After awakening from a dream, Iris follows a black cat into a dilapidated theater, traveling back and forth through a strange labyrinth of light and shadow. As the story unfolds, Iris begins to realize that everything in this theater seems to have some kind of hidden connection to herself.

Get a feel for Iris.Fall’s dark and atmospheric vibe in the reveal trailer below featuring a sample of the intricate shadow puzzling gameplay.

Iris.Fall is developed by NEXT Studio, creator of the multi-award winning puzzler Death Coming and published by Zodiac Interactive. The game will be released on Steam for PC in late 2018.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.