New Sniper Ghost Warrior Dangerous Trailer

CI Games, the team behind the Sniper Ghost Warrior and Lords of the Fallen series of games, is ready to show just how deadly one can be in Sniper Ghost Warrior 3. Strap on your seat buckles, because you’re going for a ride.

Accompanied by a hard-hitting musical track, this trailer sets the stage for many of the ways Jon North is wickedly effective at taking out the enemy in Sniper Ghost Warrior 3. Sniping isn’t the only way he can take out enemies, there are also stabbings, explosions (with red barrels nonetheless), knees to the face, and vehicular manslaughter. But, really, it’s the armor-piercing bullets that leave a mark on the head of a bad guy. A big, red mark. You’ve been warned.

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Sniper Ghost Warrior 3 tells the story of brotherhood, faith and betrayal in the most complete sniper experience ever. Take the role of an American sniper named Jonathan North, who is dropped into enemy territory in northern Georgia, nearby Russian borders. Explore large open-world maps with dynamic weather and a day and night cycle that actually impacts play and decisions. Customize weapon equipment, accessories, vehicles and a drone, and utilize the three pillars of gameplay to your liking: Sniper, Ghost and Warrior.

Sniper Ghost Warrior 3 launches on the PlayStation 4 system, Xbox One and Windows PC on April 25, 2017.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.