CrossCode-Full-NEWS

Massive Questing Ahead: CrossCode Full Release Finally Deploys

Three years in Early Access. Seven years in development. Way over 100,000 sold copies. Overwhelmingly Positive on Steam. Loved by the Good Old Games Community. Celebrated by its fans. CrossCode. And it is out now.

With the release of version 1.0, the story of CrossCode finally continues and players can finally complete their journey, together with Lea, Emilie and C’Tron. New boss fights have been added, new areas were included and tons of new quests have been integrated into the game.

“We still can’t believe that the game is now getting its full release”, says Felix Klein, one of the founders of Radical Fish Games. “It has been such an amazing ride. The best thing is: The ride isn’t over, free post launch content and other things are now on our list”.

CrossCode is 15% off during its launch week.

Features:

• Dive into a massive adventure with a playtime of around 40-80 hours

• Explore a large world with 7 unique areas and hidden secrets all over the place

• Fight over 120 enemy types including 30+ boss fights

• Enter 8 expansive dungeons all with with unique themes and puzzle mechanics

• Master up to 100 combat arts and even more passive skills

• Solve over 100 quests with a great variety of tasks and unique challenges

• 60+ music tracks made by a rice ball (well, not exactly)

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.