Jagged Alliance: Rage Gets December Release Date

Don’t rage… yet. Jagged Alliance: Rage! will now be brought to you by Saint Nick. Whether you own a PC, a PlayStation 4 or one of the Xbox One family of devices including Xbox One X, there ain’t no better present to put in your boots now that the release date on all platforms has been moved to December 6th 2018.

This spin-off from the Jagged-Alliance franchise is about the beloved mercs such as Ivan Dolvich, Helmut “Grunty” Grunther, Charlene “Raven” Higgins and more. Playable in both single-player and co-op multiplayer, Jagged Alliance: Rage! features a beefy campaign approximately 20-hours long.

Jagged Alliance: Rage! is in development for PC, PlayStation 4 computer entertainment system, and the Xbox One family of devices including Xbox One X and will be released on December 6th. The SRP for the PC-version is 19,99 $ / 19,99 €, and the console editions have an SRP of 29,99 $ / 29.99 €.

Jagged Alliance: Rage! will be published by HandyGames, the latest family member of the THQ Nordic network. HandyGames will act as an independent publisher, focusing on small and mid-sized projects or 3rd-party indie games.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.