GearClub2-Switch-NEWS

Gear.Club Unlimited 2 Cruising To Switch

This new Gear.Club Unlimited 2 video introduces players to the Performance Shop’s new features. The garage can be fully personalized and used by players to upgrade and customize their vehicles.

Decisions taken in the Performance Shop affect the behavior of cars. To take on seasoned drivers, players will need to modify their vehicles to make them more competitive. If a car is too light, too powerful and fitted with original equipment tires, it will be very difficult to drive and players are likely to end up in the ditch. Guided by their workshop manager, players will have to consider the characteristics of materials and laws of physics to create balanced cars that offer a realistic driving experience.

https://youtu.be/VxMjy5_p2jE

A fundamental part of the Gear.Club Unlimited franchise, the Performance Shop is made up of seven workshops:
• Mechanical Workshop: modify engines and gearboxes to make cars more powerful
• Body Workshop: reduce the weight of cars to make them faster
• Wind Tunnel: improve car aerodynamics
• Tires Workshop: change brakes and tires to improve grip
• Graphic Workshop: change colors and apply stickers to cars to make them unique
• Cosmetic Workshop: customize cars, from the hood to the spoiler!
• Rally Workshop: modify cars to compete on sand tracks in rally mode

Gear.Club Unlimited 2 is developed by Eden Games and published by Microïds. It will be available for the Nintendo Switch as a physical and digital version on December 4th 2018 in all territories. The game is rated E for Everyone (ESRB) / PEGI 3 / USK 0.

Share this GiN Article on your favorite social media network:
Picture of John Breeden II
John Breeden II
John has spent his journalism career covering just about everything, from small-town meetings and crime scenes to Capitol Hill and the U.S. Congress. He got his start writing about games and technology with a computer column called On the Chip Side, which grew to more than 1 million in circulation and ran in newspapers across several states. Today, John is an award-winning journalist with more than 25 years of experience. His work has appeared in The Washington Post, Newsweek and many other publications, and he writes a regular technology and government column for Nextgov/FCW and hosts security and educational webinars for FedInsider. He is also the founder of the Tech Writers Bureau and the chief editor of GameIndustry.com. He still loves disappearing into games, whether that means crawling through Baldur’s Gate dungeons deep into the night or planning one more big offensive in the latest wargame.