Dreadlands-NEWS

Fatshark Announces Dreadlands Turn-based MMO

Independent developer Fatshark are proud to announce Dreadlands, a game developed by Blackfox Studios and published by Fatshark.

Dreadlands is a new turn-based skirmish game set in a living post-apocalyptic shared world. Explore Dreadlands by travelling across its many regions with your misfit gang of miscreants and mercenaries. The game is set in a Shared World where players frequently encounter and interact with each other. Sometimes they cooperate, other times they pick fights in bloody PvP battles.

Blackfox Studios is lead by former senior Fatshark developer Peter Nilsson, and the game is set in the lush and vivid post-apocalyptic world of Krater.

“With Dreadlands we want to take the online elements of an MMO or a shared world shooter and combine it with addictive turn-based gameplay” says Peter Nilsson, founder and Creative Director Blackfox Studios.

Build your gang from any of the distinctly different factions inhabiting Dreadlands. Level up and unlock new spectacular tactics to use on the battlefield. Manage your base by purchasing upgrades. And find unique artifacts to combine into new powerful gear.

“Peter’s concept is unique, to have all players in a shared world running PvE challenges and PvP matches at their choosing. At Fatshark we are fans of turn-based games, and are super stoked to team up with Blackfox Studios on this title” says Martin Wahlund, CEO Fatshark.

Dreadlands allows you to carve your own path, find hidden bunkers filled with artifacts from the old world, play an epic story-driven campaign together with your friends in coop and face off against other players in intense PvP battles.

Check out Dreadlands  on Steam.

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Picture of John Breeden II
John Breeden II
John has spent his journalism career covering just about everything, from small-town meetings and crime scenes to Capitol Hill and the U.S. Congress. He got his start writing about games and technology with a computer column called On the Chip Side, which grew to more than 1 million in circulation and ran in newspapers across several states. Today, John is an award-winning journalist with more than 25 years of experience. His work has appeared in The Washington Post, Newsweek and many other publications, and he writes a regular technology and government column for Nextgov/FCW and hosts security and educational webinars for FedInsider. He is also the founder of the Tech Writers Bureau and the chief editor of GameIndustry.com. He still loves disappearing into games, whether that means crawling through Baldur’s Gate dungeons deep into the night or planning one more big offensive in the latest wargame.