Enhanced Final Fantasy XV Coming To PC

SQUARE ENIX today announced that FINAL FANTASY XV will launch on Windows PC in early 2018. FINAL FANTASY XV WINDOWS EDITION comes loaded with NVIDIA GameWorks technology and other advanced PC features adding cutting-edge graphics and physics simulation technologies with support for NVIDIA’s capture and share tools.

“With the help of NVIDIA, we are creating a stunning visual experience in FINAL FANTASY XV WINDOWS EDITION, one worthy of this beloved franchise,” said Hajime Tabata, Director of FINAL FANTASY XV. “NVIDIA pushes the pace of innovation in our industry, and that benefits gamers and developers alike.”

FINAL FANTASY XV WINDOWS EDITION will include the following GameWorks technology for real-time graphics and physics simulations:

• NVIDIA Flow – creates vivid, combustible fluid, fire and smoke.
• NVIDIA HairWorks – creates dynamic, life-like hair and fur for characters, animals and monsters that inhabit the game.
• NVIDIA ShadowWorks – enables characters to cast shadows on themselves.
• NVIDIA Turf Effects – creates life-like grass and vegetation in the game environment.
• NVIDIA VXAO – adds depth and realism based on the physics principles shadows and light.

There is also support for both GeForce Experience capture and share tools:

• NVIDIA Ansel, an in-game photography tool that allows gamers to compose shots from any position, adjust with post-process filters, capture HDR images in high fidelity formats, and share screenshots in 360 via a smartphone, PC or VR headset.
• NVIDIA ShadowPlay Highlights automatically captures the player’s greatest gaming achievements in video and screenshot, enabling seamless sharing through social channels.

More information can be found on the Steam Store: http://sqex.to/FFXVPC.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.