Earthfall Co-op Shooter Now Available

Incoming swarm approaching! Seattle-based game developer Holospark proudly announced today that their cooperative online first-person shooter, Earthfall, is now available on Xbox One, PlayStation 4 computer entertainment system and PC via Steam for $29.99. Harkening to the frenetic pace and sweat-inducing action of classic co-op shooters of Killing Floor and Left 4 Dead, players join-up into teams of four to annihilate swarms of savage alien monsters. Use team-based tactics to set-up choke points with barricades, land mines, and turrets, and clear each area of alien scum to take back the Earth block by block, city by city. Survivors will arm themselves with handguns, assault rifles, shotguns, and grenades, as well-advanced modern weaponry crafted through 3D printers found in various locations.

“For the last couple of years, the Earthfall team has been working hard to offer players an exciting co-op shooter that matched the intensity and quality that Left 4 Dead set nearly 10 years ago,” said Russell Williams, CEO of Holospark. “Finally, the launch of Earthfall has arrived and we want to welcome all our new PS4 and Xbox One players, with a special shout-out to our Steam Early Access fans who have supported us along the way. With free DLC updates planned every four to six weeks, now is the perfect time to grab a friend – or three – and go mow down some aliens!”

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.