E3 Expo: We Happy Few Gets August Release Date

Compulsion Games and Gearbox Publishing are excited to announce that We Happy Few will be released on August 10, 2018 for Xbox One, Xbox One X (with HDR and 4K support), PC, PlayStation 4 and PlayStation 4 Pro (with HDR and 4K support).

Featuring an additional 20+ hours of narrative-driven gameplay, players will play as three uniquely flawed characters coming to terms with their past and uncovering the secrets of Wellington Wells, an island off the coast of England that seems to have been cut off from the rest of the world after World War II.

Set in retrofuturistic 1960s England, players will find a city ravaged by war and rebuilt by delusionally happy people. Everything appears joyful in Wellington Wells, including its roads, its people, and its omnipresent television personality: Uncle Jack! But, it’s actually a world on the brink of collapse. Unveil its dark history, and discover how and why its residents came to be so beguilingly happy.

We Happy Few will be available on August 10, 2018 for Xbox One, Xbox One X (with HDR and 4K support), PC, PlayStation®4 and PlayStation®4 Pro (with HDR and 4K support) for the suggested retail price of $59.99 USD / £49.99 GBP / €69.99 EUR.

Share this GiN Article on your favorite social media network:
Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.