Devdog Unity Gamedev Christmas Event Begins

After over 5000 game developers participated in last year’s event, the 3rd edition of the yearly community-sponsored Christmas event for Unity game developers organized by Unity Asset Store publisher Devdog has attracted over 50 sponsors providing a combined 1000+ prizes, upping the prize-pool from last year’s $35,000 to over $3000,000.

Throughout the event-period, participants will have a daily chance at grabbing one of the game development tools up for grabs, and as a bonus this year, every participant will receive a copy of VisualDesignCafe’s popular Nested Prefabs Unity-tool too.

The Christmas event starts Dec. 1st and runs until Dec. 25th, each day seeing more and more presents added to the daily gift pool.

Among the many sponsors of the Christmas event are industry powers such as Nordic Game Jam, PocketGamer Connects, and a whole sleeve of the best-selling Unity Asset Store publishers, with GameAnalytics acting as a promotion partner.

“We’re proud to see over 55 industry partners come together to give the game developers who make the games we all love to play a chance at winning an early Christmas present,” said Devdog co-founder, Sune Thorsen.

The Devdog Unity Christmas Calendar event is free to participate in and available now. To learn more, visit http://christmas.devdog.io.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.