Destruction Derby Style Racing Returns in Flatout 4: Total Insanity

Faithful fans of the rough and tumble FlatOut racing series can experience the rebirth of destruction and mayhem as U&I Entertainment, in partnership with dedicated racing development team Kylotonn Games and publisher Strategy First, launches FlatOut 4: Total Insanity. The game is now available at retail for PlayStation 4 and Xbox One in North and South America for $49.99.

Smash, burn and bring the mayhem competitively in both online and offline multiplayer races in the latest rendition of the FlatOut franchise, FlatOut 4: Total Insanity. With the games’ illustrious nitro boosts, players can dominate the race course, while violently ramming into rival racers at break-neck speeds in a wide variety of dynamically changing tracks, arenas and game modes.

The FlatOut 4: Total Insanity console edition features:

• Customizable Cars: Unlock 27 cars to customize and race, including tributes to fan favorites and new additions to the garage;

• Dynamic Tracks: 20 tracks including traditional derby racing, time trials, arenas, assault levels, carnage levels and much more;

• Destructible Environments: Vehicular havoc and destruction return to the world of racing with high speed collisions and wild destructible environments;

• The Legendary Stunt Mode: Six new stunts and six re-imagined classic stunt mini-games await fans in search of epic collisions and death-defying maneuvers;

• Arena Mode: Three gameplay styles including Death Match, Capture the Flag and Survivor;

• New Assault Mode: An arsenal of deadly weapons slow or destroy opponents;

• Single Player Campaign: Experience Race, Destroy and Stuntman modes offline before showing off your skills in multiplayer races;

• Hot Seat Mode: Players take turns in hot seat competition of Stunts;

• Multiplayer Mayhem: Competitive local and online modes allow up to eight players to master destruction arenas, race courses and set traps.

FlatOut 4 Total Insanity is now available for on PlayStation 4 and Xbox One console at retail locations in North and South America for $49.99.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.