DeNA Selects Zedge To Drive More Users

Zedge, the popular app that provides free, highZedgeNEWS quality ringtones, wallpapers and games, has announced a strategic partnership with mobile game developer and publisher DeNA to drive greater consumer engagement for the publisher’s catalog of 100+ games.  Zedge, which has nearly 100 million installs worldwide, will promote DeNA’s mobile titles to “Zedgers” in a new, native and highly integrated fashion.

“During our time working with Zedge we have identified its users as enthusiastic consumers with an inclination to discover great new content,” said Barry Dorf, head of strategic partnerships at DeNA. “We’ve deepened our relationship with Zedge and opened our catalogue to their users because there’s a valuable affinity between our services.”

Zedge’s technology recommends relevant content to its users, based upon their individual actions and interests. Game publishers covet Zedge as a user acquisition platform because of its success in driving not only freemium installs, but more importantly, users that spend large amounts on in-app purchases.

In the US, Zedge’s app is installed on approximately 20 percent of Android phones and has averaged in the Top 15 most popular apps in the Google Play store for a full three years.  Zedge has users in 160 countries, a global presence that DeNA will leverage as it continues growing internationally.

“Our collaboration in offering DeNA games in a highly relevant, tightly integrated and native fashion will benefit all involved,” said Tom Arnoy, Zedge CEO and co-founder. “Since our recommendation engine connects extremely valuable users to our game advertisers, we expect this partnership to serve as a foundation for other distribution opportunities in the marketplace.”

Several of DeNA’s games reached the top of the charts in 2013, with multiple titles included in the App Store’s “Best of 2013” gaming list.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.