Police-City-Patrol-NEWS

City Patrol: Police Hitting the Streets via Steam

City Patrol Police is racing towards the end of the Early Access Phase! After more than half a year of Early Access, many new ideas and valuable input from the community have been implemented to the game, it is now time to open the gates and offer the fast-paced action simulation as a full release to the players.

“City Patrol was a very exciting project which offered many challenges to us. Thanks to the intensive Early Access Phase, we succeeded in designing the game together with the community in such a way that fans of both genres – racing and simulation – will enjoy it,” explains Bernhard Kasch, Producer Toplitz Productions.

For the Austrian publisher Toplitz Productions it is important to fulfil the wishes of the community. City Patrol – Police is the first multi-platform title from Toplitz Productions based on the popular and high-quality Unreal 4 Engine. Starting with the release of the PC version now, the young publishing house will also launch City Patrol: Police at a fair price in the international console market around spring 2019.

Find it on Steam.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.