Beleaguered CHRONO TRIGGER Gets Steam Gameplay Patch

Today, SQUARE ENIX announced that CHRONO TRIGGER for Steam has received the first of multiple patches to enhance the game’s presentation and features following fan feedback. Today’s patch includes the following updates and adjustments:

• ‘Original’ Graphics Setting: A new option will allow players to choose between the current high-resolution character sprites and background graphics, or an ‘Original’ mode which has a display style closer to that of the original CHRONO TRIGGER.

• Updated Font and Dialogue Boxes: Fonts and dialogue window graphics are updated to give the game a more classic look and feel.

• Adjusted Start-Up Sequence: The order of the animated opening sequences when starting a new game is reworked to be more in line with previous versions of the game.

• Additional enhancements and fixes to the text and graphics within the game to enhance the PC play experience.

Further changes will be implemented into CHRONO TRIGGER in subsequent updates, including additional UI changes to optimize gameplay for PC users playing with either a gamepad or keyboard and mouse, improved resolution in animated cut-scenes, and more.

Alongside these changes, CHRONO TRIGGER’s Limited Edition will also be available for an extended period. This Limited Edition includes PC wallpapers, a medley of the game’s music and digital liner notes by composer Yasunori Mitsuda, and will now be available until April 30, 2018.

Originally released in 1995, CHRONO TRIGGER was developed by the ‘Dream Team’ of DRAGON QUEST creator Yuji Horii, DRAGON BALL creator Akira Toriyama and the creators of the FINAL FANTASY series. Many challenges await players in this epic quest to save the planet’s future, as long-lost secrets are revealed through time travel to different eras including the present, middle ages, the future, prehistory and ancient times.

Share this GiN Article on your favorite social media network:
Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.