ChronoTrigger-ONE

Beleaguered CHRONO TRIGGER Gets Steam Gameplay Patch

Today, SQUARE ENIX announced that CHRONO TRIGGER for Steam has received the first of multiple patches to enhance the game’s presentation and features following fan feedback. Today’s patch includes the following updates and adjustments:

• ‘Original’ Graphics Setting: A new option will allow players to choose between the current high-resolution character sprites and background graphics, or an ‘Original’ mode which has a display style closer to that of the original CHRONO TRIGGER.

• Updated Font and Dialogue Boxes: Fonts and dialogue window graphics are updated to give the game a more classic look and feel.

• Adjusted Start-Up Sequence: The order of the animated opening sequences when starting a new game is reworked to be more in line with previous versions of the game.

• Additional enhancements and fixes to the text and graphics within the game to enhance the PC play experience.

Further changes will be implemented into CHRONO TRIGGER in subsequent updates, including additional UI changes to optimize gameplay for PC users playing with either a gamepad or keyboard and mouse, improved resolution in animated cut-scenes, and more.

Alongside these changes, CHRONO TRIGGER’s Limited Edition will also be available for an extended period. This Limited Edition includes PC wallpapers, a medley of the game’s music and digital liner notes by composer Yasunori Mitsuda, and will now be available until April 30, 2018.

Originally released in 1995, CHRONO TRIGGER was developed by the ‘Dream Team’ of DRAGON QUEST creator Yuji Horii, DRAGON BALL creator Akira Toriyama and the creators of the FINAL FANTASY series. Many challenges await players in this epic quest to save the planet’s future, as long-lost secrets are revealed through time travel to different eras including the present, middle ages, the future, prehistory and ancient times.

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Picture of John Breeden II
John Breeden II
John has spent his journalism career covering just about everything, from small-town meetings and crime scenes to Capitol Hill and the U.S. Congress. He got his start writing about games and technology with a computer column called On the Chip Side, which grew to more than 1 million in circulation and ran in newspapers across several states. Today, John is an award-winning journalist with more than 25 years of experience. His work has appeared in The Washington Post, Newsweek and many other publications, and he writes a regular technology and government column for Nextgov/FCW and hosts security and educational webinars for FedInsider. He is also the founder of the Tech Writers Bureau and the chief editor of GameIndustry.com. He still loves disappearing into games, whether that means crawling through Baldur’s Gate dungeons deep into the night or planning one more big offensive in the latest wargame.