BASE jumper Clair Marie

BASE jumper Clair Marie Recreates Lara Croft Stunts in Film

Square Enix is proud to present the feature length film, “The Making of a Tomb Raider.” Previously debuted as a unique in-cinema event, the Lara Croft inspired movie follows renowned BASE jumper Clair Marie as she recreates iconic action sequences from Tomb Raider.

Relive memorable scenes from the 2013 release of Tomb Raider, Rise of the Tomb Raider, and the recently released Shadow of the Tomb Raider. Watch as Clair scales up jagged rock faces and performs exciting moves like the classic Lara Leap.

Coinciding with the film’s release, players can enjoy a weeklong digital sale of Shadow of the Tomb Raider. For U.S. customers only, the game is receiving a 50 percent discount off the base game on Xbox, while the Season Pass will see a 33 percent discount. The sale will run from March 19 through March 25.

BASE jumper Clair Marie
BASE jumper Clair Marie

Shadow of the Tomb Raider is available now worldwide the Xbox One family of devices including Xbox One X, the PlayStation 4 computer entertainment system, and Windows PC/Steam.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.

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