Video Game Tuesday: Why I’m not returning to Destiny

Michael Blaker
Game Industry News is running the best blog posts from people writing about the game industry. Articles here may originally appear on Michael's blog, Windborne's Story Eatery.

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This week on Video Game Tuesday I’m covering a subject I got asked by a few friends over the last couple of weeks. I’m not going back to Destiny, and I’ll explain why below!

You really aren’t going to play the new expansion even though you wrote for months about this game?: Yes, even I one of the most fervent fans is sick of the crap that happens in Destiny every day with no change. Hey that guy who did absolutely jack shit in Crucible just got one of the best guns in the game again, while I went for a K/D ratio of 10? How about I’ve got 3 max level characters and kept getting No Land Beyond from all my exotic chances this week? What does Bungie do to fix the problems that have been apparent since Day 1? Nothing, they instead focus on meaningless crap like PvP balancing in a game that they said would be more PvE than PvP focused. What about letting us see more of the Tower instead of the roof and a few rooms inside it? How about that giant freaking city you said we’d be able to visit? What about fixing the bugs in the raid that launched with the game instead of breaking it further? They do none of these things, and I’ve talked about PUDs before, but this is getting to an almost stupid amount at this point.

But what about that Trials of Osiris thingy, and the Prison of the Elders?: First, if all reports are to believed the Prison of the Elders is going to be a Horde mode, or if you never played a Gears of War game and went for Halo, Firefight 2.0. They say that it’s going to be more varied, but i’ll let you into a little secret about programming, unless you randomly generate everything including the playable arena, it’s going to get boring after about the 10th time. In an FPS game they can’t do that because it’d be too unforgiving if they had 10 Atheons spawn and just wreck the players. It’ll follow a certain set of rules and about 10 times through everyone will know sort of what to expect, grunt wave, more difficult enemy wave, elite enemy wave, boss level enemy wave, repeat as necessary. If that sounds familiar to you that’s because that is  pretty much what Firefight was. Between the two Bungie developed Halo games it was in, Firefight didn’t change all that much in a game design sense.  Even worse is the basic concept of a horde mode, unending waves of enemies. I’ve farmed for glimmer, engrams and bounties for hours. I’m sick and tired of these freaking enemies.

Second about the Trials of Osiris:We’ve had a total of 3 in game mentions of this guy Osiris, two from Dinklebot in mission intros and one from the bastard named Cryptarch. Supposedly he was a bad ass warlock, but we never learned much about him in the game, like a lot of other things. However the gameplay of Trials of Osiris is pretty much just a bit more high stakes version of Iron Banner. Whoop de freaking do, nothing new except for new “rewards” that will be only good for looks because they removed all the point of gear in HoW.

What about that Raid later this year?: I’m highly disappointed by the execution of Crota’s End, and to be honest I’m sick of the shitty gamebreaking bugs that Bungie either refuses to fix, or even worse can’t because they are incompetent. Vault of Glass still is bugged to this day, 7 months later and it’s looking like it won’t ever be fixed. I have no faith that this new raid will be good, and even worse I’m betting I’d have to pay for that “Comet” content update to access it. Not interested in being tricked again.

Overall: I’m sick of being told I’d be able to do X,Y, and Z and only being able to do X, which is to face off against the same aliens endlessly.

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