Michael Blaker’s Retro Game Friday: Crimson Skies High Road to Revenge

Michael Blaker
Game Industry News is running the best blog posts from people writing about the game industry. Articles here may originally appear on Michael's blog, Windborne's Story Eatery.

Hey all, this week for Retro Game Friday I’m back with a sort of sequel to a PC game I enjoyed when I was younger. It’s Crimson Skies: High Road to Revenge.

Plot: The plot is set in an alternate history version of North America where the U.S. has split into many separate countries stretching across what we would recognize as the U.S. and Canada. No points for guessing the driving element behind most of the plot. Honestly, the plot was rather bland to me at least.

Gameplay: The game plays a lot like the original, though the control method is, of course, vastly different being on the Xbox instead of the PC like the original Crimson Skies. That being said it also lacked the customization of the original PC game. But it included the ability to fight against other players in a 16 player match online with Xbox Live which was a blast. I was not popular to fight against when I rented it because I rarely lost playing against my friends. I’ve always been good at flying titles that include dogfighting, and Crimson Skies was no different.

Art: The art has aged pretty poorly, but it was great back in the day.

Music: Very retro but given the setting it was on point.

Overall: A fun flying game and the story mode was okay, but the actual story was bland for me. It was great playing online though.

For those who like: Alternate History Fiction, Dieselpunk, Action, Adventure, and Flying.

Not for those who don’t like: Any of the above.

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