WorldWarZ-Tokyo-Trailer-NEW

World War Z Shows Off Tokyo Gameplay, Zombie Swarm Engine

Saber Interactive, in partnership with Focus Home Interactive, has unveiled the next map that will be playable in World War Z, the highly anticipated co-op shooter inspired by Paramount Pictures’ blockbuster film. The new “Stories in Tokyo” gameplay trailer travels to Japan, where hordes of zombies will ambush survivors through narrow streets and dense urban jungles, battling players right up to the edge of the sea. The Tokyo episode will feature two missions available at launch, with a bonus mission arriving for free shortly after release.

“We’ve had such a positive response to the content that we decided to expand the core game and make four episodes spanning eleven levels available at launch,” said Matthew Karch, CEO of Saber Interactive.

Powered by Saber’s dynamic Swarm Engine, World War Z unleashes hundreds of fast-moving, bloodthirsty zombies – able to move and strike as one collective herd as well as break off into individual attackers – at a time on players. Choose from six distinct classes and an arsenal of deadly weapons, explosives, turrets and traps. Outlive the dead through intense four-player co-op campaign missions around the world, including New York, Jerusalem, Moscow and Tokyo, and battle both zombies and real human opponents in competitive, team-based Players vs. Players vs. Zombies (PvPvZ) multiplayer.

World War Z is available to pre-order now on all platforms digitally and at retail at https://wwzgame.com/buy. All pre-orders come with the free Lobo Weapon Pack, featuring three golden weapon skins and the dual-bladed Lobo spade. World War Z is expected to launch April 16, 2019, on PlayStation 4, Xbox One and Windows PC via the Epic Games store.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.