Post Technology RTS Neverdark Announced

What if ten years from now the world was deprived of all its technology. Electricity, the internet, global communications, electronic devices. All gone.

It would still be our world, the streets we used to walk every day to go to work, the buildings, our favorite spots, the places we used to chill on a Sunday morning. It would still all be there, but ravaged by war. The lights are gone and have been replaced by darkness and hostility. It’s a new, old world.

This new world is Neverdark. An original RTS, developed by Polish studio Simteract. Set in the real life streets of Paris, New York and Tokyo, it tells the story of a group of survivors struggling for control of the cities.

“We fell in love with Neverdark from Day One”, said Iain McNeil, Development Director of Slitherine. “It’s a fresh approach to strategy gaming and it has so many departures from the classic tropes, whilst still being true to the genre. It has all the elements to become a long-lasting franchise, which we will be investing in for a long time to come”.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.