TALES OF VESPERIA: Definitive Edition Now Available

Leading video game developer and publisher BANDAI NAMCO Entertainment America Inc. is excited to announce today that TALES OF VESPERIA: Definitive Edition is now available for the Xbox One, PlayStation 4 computer entertainment system, Nintendo Switch console, and PC via STEAM for $49.99. TALES OF VESPERIA: Definitive Edition comes with updated HD graphics and new content that has never been released outside of Japan until today, including; new playable characters, story segments, music, and costumes.

TALES OF VESPERIA: Definitive Edition is an adventure that follows Yuri Lowell, a former Imperial Knight, as he travels around the world of Terca Lumireis looking for his neighbor’s blastia core. Along the way, Yuri gets pulled into a whirlwind of different exploits, meeting new characters and traveling to different locations, ultimately being dropped into the middle of an evil scheme that threatens the survival of the entire planet.

TALES OF VESPERIA: Definitive Edition features a specialized version of the TALES OF series’ Linear Motion Battle System for combat, where players control a party member in real-time combat while the rest of the party is controlled by A.I. commands. TALES OF VESPERIA: Definitive Edition also features two new playable characters; Patty Fleur, a young pirate searching for her lost memories, as well as Yuri’s rival and best friend, Flynn Scifo. Along with these new playable party members, TALES OF VESPERIA: Definitive Edition will include additional story scenarios, locations, and costumes that will be all-new for Western audiences.

TALES OF VESPERIA: Definitive Edition is now for the Xbox One, PlayStation 4 system, Nintendo Switch, and STEAM via PC for $49.99.

Share this GiN Article on your favorite social media network:
Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.