CrossCode-Full-NEWS

Massive Questing Ahead: CrossCode Full Release Finally Deploys

Three years in Early Access. Seven years in development. Way over 100,000 sold copies. Overwhelmingly Positive on Steam. Loved by the Good Old Games Community. Celebrated by its fans. CrossCode. And it is out now.

With the release of version 1.0, the story of CrossCode finally continues and players can finally complete their journey, together with Lea, Emilie and C’Tron. New boss fights have been added, new areas were included and tons of new quests have been integrated into the game.

“We still can’t believe that the game is now getting its full release”, says Felix Klein, one of the founders of Radical Fish Games. “It has been such an amazing ride. The best thing is: The ride isn’t over, free post launch content and other things are now on our list”.

CrossCode is 15% off during its launch week.

Features:

• Dive into a massive adventure with a playtime of around 40-80 hours

• Explore a large world with 7 unique areas and hidden secrets all over the place

• Fight over 120 enemy types including 30+ boss fights

• Enter 8 expansive dungeons all with with unique themes and puzzle mechanics

• Master up to 100 combat arts and even more passive skills

• Solve over 100 quests with a great variety of tasks and unique challenges

• 60+ music tracks made by a rice ball (well, not exactly)

Share this GiN Article on your favorite social media network:
Picture of John Breeden II
John Breeden II
John has spent his journalism career covering just about everything, from small-town meetings and crime scenes to Capitol Hill and the U.S. Congress. He got his start writing about games and technology with a computer column called On the Chip Side, which grew to more than 1 million in circulation and ran in newspapers across several states. Today, John is an award-winning journalist with more than 25 years of experience. His work has appeared in The Washington Post, Newsweek and many other publications, and he writes a regular technology and government column for Nextgov/FCW and hosts security and educational webinars for FedInsider. He is also the founder of the Tech Writers Bureau and the chief editor of GameIndustry.com. He still loves disappearing into games, whether that means crawling through Baldur’s Gate dungeons deep into the night or planning one more big offensive in the latest wargame.