RedDeadOnlineBeta-NEWS

Rockstar Games Announces Red Dead Online Playable Beta

Rockstar Games announces Red Dead Online, a new online connected experience set against the backdrop of Red Dead Redemption 2’s enormous open world.

Red Dead Online is an evolution of the classic multiplayer experience in the original Red Dead Redemption, blending narrative with competitive and cooperative gameplay in fun new ways. Using the gameplay of the upcoming Red Dead Redemption 2 as a foundation, Red Dead Online will be ready to be explored alone or with friends, and will also feature constant updates and adjustments to grow and evolve this experience for all players.

According to Rockstar:

Red Dead Online is planned for launch in November 2018, initially as a public beta, with more news to come soon. As with most online experiences of this size and scale, there will inevitably be some turbulence at launch. We look forward to working with our amazing and dedicated community to share ideas, help us fix teething problems and work with us to develop Red Dead Online into something really fun and innovative.

Access to Red Dead Online is free to anyone with a copy of Red Dead Redemption 2 on either PlayStation 4 or Xbox One.

Red Dead Redemption 2 will be available for PlayStation 4 and Xbox One on October 26, 2018.

Share this GiN Article on your favorite social media network:
Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.