Destiny 2: Forsaken Launches

Bungie, High Moon Studios, and Activision, a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), deliver Destiny 2: Forsaken, available now for download on PlayStation 4, the Xbox One family of devices including Xbox One X, and PC. The PC version will be available exclusively on Battle.net, Blizzard Entertainment’s acclaimed online-gaming platform.

The genre-defining Destiny franchise has received global acclaim since its release in 2014. The latest offering, Destiny 2: Forsaken, brings with it the most transformative moment in Destiny history, changing the way players fight, and deepening and broadening character progression by giving the player more freedom of choice. Forsaken will reinforce the hobby players have come to celebrate over the years. Players will travel to the lawless edge of the solar system and dive deep into a new frontier filled with enemies, allies, and untold mysteries, to avenge the death of beloved character Cayde-6. Featuring an all-new cooperative and competitive activity called Gambit and an evolving endgame destination called The Dreaming City, Forsaken tells a dark and revengeful story in the Destiny universe.

Gambit is a first-of-its-kind hybrid game mode, combining the best of PvE and PvP. Two teams of four face off against each other in separate but identical arenas. Teams fight enemy combatants, collect the motes they drop, bank them to send powerful blockers to slow down the opposing team, and then invade the enemy side for intense PvP showdowns where disruption is the goal.

“We’ve evolved the Destiny 2 experience to appeal to our incredible community with a deeply personal storyline, loads of content crafted for players who love Destiny, and a massive, new destination built to specifically house an endgame experience like never before,” said Jonty Barnes, General Manager for Destiny at Bungie. He added, “We have plenty of surprises in store in the weeks and months ahead, and we have been working all year with our community to make sure Forsaken will meet their expectations.”

“Destiny has a remarkably diverse community of players,” said Byron Beede, Executive Vice President and General Manager for Destiny at Activision. He added, “Destiny 2: Forsaken, offers both veteran and brand-new players a huge variety of gameplay experiences. With the Complete Collection and the Level 30 Character Boost, it’s a great time to continue your adventures, bring your friends into the game, or jump into the universe for the very first time.”

Destiny 2: Forsaken will be available at a suggested retail price of $39.99. The product line-up will feature the Destiny 2: Forsaken – Digital Deluxe Edition at $79.99 SRP which includes Forsaken, The Forsaken Annual Pass** (bonus seasonal rewards and three premium content releases), plus The Awoken Legend Set. Also available for new players or returning players is the Destiny 2: Forsaken – Legendary Collection at $59.99 SRP, and the Destiny 2: Forsaken – Complete Collection at $99.99 SRP on PlayStation 4 system, Xbox One and PC, exclusively on Battle.net. At launch, PlayStation gamers will get access to the following timed exclusive content: a strike, one gear set per class, a new ship and an exotic weapon. Destiny 2 launch timed exclusives will be made available for all platforms.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.