TheLowRoadNEWS

The Low Road Adventure Rolls Out to Switch and PC

XGen Studios is thrilled to officially release The Low Road on Nintendo Switch, available today alongside an update to its original release on Steam, offering up quality of life changes and reworked voice acting. This marks XGen’s fourth console release and second Nintendo title. XGen’s Defend Your Castle launched alongside Nintendo’s WiiWare service in America where it debuted at the number one spot, and Super Motherload was one of just 23 Day one titles for PlayStation 4.

Drawing upon the beloved point-and-click adventure, The Low Road presents a quirky and comical look at the world of 1970s corporate espionage, set against the automobile industry. This highlights XGen Studios’ strong artistic vision in the gaming space, featuring an art style inspired by gouache paintings that feels truly unique, alongside an original musical score that blends psychedelic music with classic Americana. And now, as of today, players can take this unforgettable journey on the road, leveraging enhanced gameplay mechanics that take advantage of both the Nintendo Switch’s JoyCon and Pro Controller. Whether playing in handheld mode or docked from the comfort of your couch, The Low Road is a sight to behold.

The Low Road is available now for PC (Win/Mac) and Nintendo Switch.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.