Serious Play Student Game Award Winners Announced

Four university-affiliated studios have won awards in the International Serious Play Awards for games designed for use in education or training.

Students at Carnegie Mellon’s Entertainment Technology Center (CMU ETC) won the only Gold Medal. Silver medals were won by students at Stanford and CMU ETC. Bronze Medals were won by students at DePaul University, Bradley University and CMU ETC.

Gold Medal Games:

CMU ETC’s Gold Medal game, Prism, is a transformational web browser game designed for 3rd and 4th grade children to promote empathy for individuals with autism.

Silver Medal Games:

Stanford’s student game, You Left Me, is an experimental narrative game designed to provide a cathartic experience for the bereaved.

CMU ETC’s student-created game for use in Higher Education, Mind Field, gives players an interactive experience that provides tools for dealing with subtle forms of racism.

Bronze Medal Games:

DePaul University’s students created a 2D side scroller game based on medical information and life stories of people with sickle cell anemia that aims to raise awareness of this genetic disease.

L.U.M.P.I. Space Adventure, created by students at Bradley University, is designed to teach children about the concepts of freeze-casting, satellite construction and space exploration.

Trash Traders, a K12 education game from CMU ETC students, engages K12 students by having them learn about recycling and sustainability.

Thin Line, created by students at Carnegie Mellon University, Entertainment Technology Center with the support of the Ryan Program, provides a Virtual Reality experience that immerses users in a woman’s personal experience of an unplanned pregnancy.

Winners will have a chance to attend this summer’s Serious Play Conference Events and display their games. This year conferences will be held at George Mason University July 10-12, 2018 and University at Buffalo July 17-19. For more information on the conferences, go to www.seriousplay-dc.com and to www.seriousplay-ny.com

Share this GiN Article on your favorite social media network:
Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.