Monster Energy AMA Supercross Game Shows Off Amazing Visuals

Milestone, one of the leading racing game developers in the world, is excited to give fans an exclusive look behind the scenes of Monster Energy Supercross – The Official Videogame with a brand-new trailer.

Led by Ralph Sheheen, the official voice of Monster Energy AMA Supercross, an FIM World Championship, the newest developer diary for Monster Energy Supercross showcases the four rules behind the creation of its visuals:

• Rule 1 – “Get Real”: Innovative tracks and prestigious stadiums are authentically recreated using photogrammetry for maximum realism.
• Rule 2 – “Face First”: If the tracks and stadiums are real, then the elite athletes must be real too: all riders’ faces are rendered using our 3D scanning system.
• Rule 3 – “Building Heroes”: An authentic experience is made possible thanks to the realistic presentations of tracks, riders and podiums for a truly immersive Supercross experience.
• Rule 4 – “Be There”: Advanced techniques, combined with a dynamic 3D menu and astonishing artistic polish, make the gamer feel like a real Monster Energy Supercross champion who is ready to “Enter The Arena.”

The game will be available on February 13th for PlayStation 4, Xbox One, and Windows PC/STEAM. The game will launch on Nintendo Switch shortly thereafter.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.