New Free DOOM DLC Released

Bethesda Softworks has released the fifth free DOOM multiplayer and SnapMap modes as a DCL for the main game. New features include:

• Multiplayer
o Infernal Run – a new competitive game mode where teams fight for control of the ball and score in the opponent’s goal.
o Bots – available on original multiplayer maps in Team Deathmatch and Deathmatch game modes.
o Multiplayer rank now extends to Echelon 11 – once you reach the new highest ranking, you’ll unlock the signature DOOM Marine Armor (Praetor Suit)!

• SnapMap
o Play as the DOOM Marine in the DOOM Marine Armor (Praetor Suit).
o More elements from the campaign, allowing you to play and create even more campaign-like experiences.
o Lazarus Lab themed modules and props.

To celebrate all of the new multiplayer additions in Free Update 5, Double XP will be available later this evening for DOOM’s multiplayer content, ending at 12pm ET / 5pm GMT / 6pm CET on 12th December.

Lastly, we’re pleased to announce that Bloodfall will be available worldwide on December 15th for PlayStation 4, Xbox One, and PC. Turn invisible as the Spectre Pinky demon across three new maps in the third and final DLC for DOOM.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.