Crush Online PVP MOBA-Style MMO Announced

Publisher GAMESinFLAMES is working with the experienced Korean developer JoyImpact on a client-based MMO with a strong focus on PVP battles featuring MOBA-style combat.

https://www.youtube.com/watch?v=vdTLMO4z_Ls

The world of Gaia is home to three realms, each populated by thousands of players fighting an endless territory war. These nations, along with a comprehensive guild system, are the groundwork for truly grand military clashes. Guilds and nations can ally with each other in exciting Castle Sieges to gain control of a nation and lord over its subjects, while entire nations may scheme with and against each other to win epic wars where not just glory, but also valuable treasure and powerful ability enhancements are at stake. Players can choose their avatars from a number of distinct, fully customizable classes, each with tons of different weapon setups and compete with other players and NPCs in tactical and challenging fights. It’s not just a match – it’s war!

Achim Kaspers, General Manager GAMESinFLAMES, comments on the announcement: “Crush Online is a brand-new title, combining the challenging, team-based battles from multiplayer online battle arena games with the concept of a persistent world and epic warfare between nations known from RPG MMOs. JoyImpact is an experienced developer, who created the MMORPG Aika Online, and we’re looking forward to a long-term business relationship making Crush Online an international success.”

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.