Almost A Thousand Rare Apple II Games Preserved at the Internet Archive

The Internet Archive once again helped to keep tech’s past by announcing that it has saved more than 500 Apple II programs.

The San Francisco-based non-profit company maintains everything from historical copies of webpages to archiving sound and video to digitizing out-of-copyright books. The catalogue of Apple II programs is another example of this wonderful work, and one that provides an important record of the dawn of the personal computing age after filling of the free slots with old-new software.

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The actual work of finding and uploading the programs is being done by a person (or possibly an anonymous collective) who goes under the name “4am.”

According to a post on the Internet Archive blog, the 4am collection now has passed the 500 program milestone. In fact, the 4am page now says it has 631 Apple II programs. These are part of a larger collection of Apple II programs that stands at 3,897 at the Internet Archive.

However, the 4am set is focused on the rarest and hardest to find Apple II programs. As such, users can now experience games like Muppetville, Spy Hunter and Battlezone, also they found one of the rarest slots game ever made!

So get ready to relive your childhood or teenage years and watch hours of your adult life disappear into a black hole of nostalgic ecstasy.

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John Breeden II
John has spent his journalism career covering just about everything, from small-town meetings and crime scenes to Capitol Hill and the U.S. Congress. He got his start writing about games and technology with a computer column called On the Chip Side, which grew to more than 1 million in circulation and ran in newspapers across several states. Today, John is an award-winning journalist with more than 25 years of experience. His work has appeared in The Washington Post, Newsweek and many other publications, and he writes a regular technology and government column for Nextgov/FCW and hosts security and educational webinars for FedInsider. He is also the founder of the Tech Writers Bureau and the chief editor of GameIndustry.com. He still loves disappearing into games, whether that means crawling through Baldur’s Gate dungeons deep into the night or planning one more big offensive in the latest wargame.