Almost A Thousand Rare Apple II Games Preserved at the Internet Archive

The Internet Archive once again helped to keep tech’s past by announcing that it has saved more than 500 Apple II programs.

The San Francisco-based non-profit company maintains everything from historical copies of webpages to archiving sound and video to digitizing out-of-copyright books. The catalogue of Apple II programs is another example of this wonderful work, and one that provides an important record of the dawn of the personal computing age after filling of the free slots with old-new software.

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The actual work of finding and uploading the programs is being done by a person (or possibly an anonymous collective) who goes under the name “4am.”

According to a post on the Internet Archive blog, the 4am collection now has passed the 500 program milestone. In fact, the 4am page now says it has 631 Apple II programs. These are part of a larger collection of Apple II programs that stands at 3,897 at the Internet Archive.

However, the 4am set is focused on the rarest and hardest to find Apple II programs. As such, users can now experience games like Muppetville, Spy Hunter and Battlezone, also they found one of the rarest slots game ever made!

So get ready to relive your childhood or teenage years and watch hours of your adult life disappear into a black hole of nostalgic ecstasy.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.